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See also:, and Eroge, also known as erotic games, have their origins in the early 1980s, when Japanese companies introduced their own brands of to compete with those of the United States. Competing systems included the,. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game.
The first commercial erotic computer game, was released by in 1982. It was an early, with sexually explicit images. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku ( Seduction of the Condominium Wife), which was an early with colour graphics, owing to the eight-color palette of the computer.
It became a hit, helping Koei become a major software company. Other now-famous Japanese companies such as, and also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simple stories, some even involving, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography. Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen ($85) for such simple games.
Soon, new genres were invented: ASCII's Chaos Angels, a -based eroge, inspired by Elf. In the early 1990s eroge games became much more common. Most eroge games, a fairly large library, found its way on the platform. Also received many games, more so than or, whilst the platform (which had many eroge games in the 1980s) was nearing the end of its lifetime by now. Eroge was much less common on consoles - only 's series had officially licensed adult games, and from the mid-90s, 's. Both and disallowed adult video games on their consoles. Games also started to appear on as it grew in popularity.
In 1992, Elf released. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an. Thus, the genre was invented. Soon afterwards, the video game Otogirisou on the attracted the attention of many Japanese gamers.
Otogirisou was a standard adventure game but had multiple endings. This concept was called a 'sound novel'. In 1996, the new software publisher expanded on this idea, calling it a and releasing their first successful game, a horror story starring a rapist high school student, with very highly reviewed writing and music.
Their next game, was almost as dark. However, in 1997, they released, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to machines throughout Japan—a first for eroge. After a similar game by, became a hit in 1998, scouted main creative staff of One to form a new brand under them, which became. In 1999, Key released. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006.
According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a 'baptism' for young in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym. As the Visual Novel standard was adopted, the erotic parts in eroge began to become less and less apparent.
Many eroge become more story-oriented than sex-oriented, making story as the main focus for many modern eroge. More and more people who used to reject such type of games began to become more open-minded that it isn't just about sex anymore.
A lot of story-focused eroge tend to have only a few erotic scenes. Another subgenre is called 'nukige' ( 抜きゲー), in which sexual gratification of the player is the main focus of the game. Gameplay.
Eroge is subjected to various forms of under Japanese law. There is no set definition for the gameplay of eroge, except that they all include explicit. In Japan, erotic scenes feature, only becoming uncensored if the game is licensed and released outside Japan, unless produced illegally by (usually with a construction kit like or ).
Additionally, some games may receive an 'all-ages' version, such as a port to consoles or handheld devices where A Rated sexual content isn't allowed, which either remove or censor the sex scenes entirely. Eroge is most often a. However, there are also many other gameplay genres represented within eroge, such as,. Some eroge, such as those made by, are just simulations of sex, with no 'conventional' gameplay included.
References.